
	<unit id="" name="Griffon">
		<dbid></dbid>
		<displaynameid>49710</displaynameid>
		<footprint>Footprint Animal Large</footprint>
		<icon>Special G Nemean Lion Icon</icon>
		<initialhitpoints>320.0000</initialhitpoints>
		<maxhitpoints>320.0000</maxhitpoints>
		<los>20.0000</los>
		<portraiticon>Special G Nemean Lion Icon 64</portraiticon>
		<obstructionradiusx>0.9900</obstructionradiusx>
		<obstructionradiusz>0.9900</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<rechargetime>15.0000</rechargetime>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>4.2000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>13.5000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>4</populationcount>
		<trainpoints>20.0000</trainpoints>
		<allowedage>2</allowedage>
		<cost resourcetype="Food">200.0000</cost>
		<cost resourcetype="Favor">14.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">0.0000</bountyfactor>
		<rollovertextid>17777</rollovertextid>
		<rolloverbonusdamageid>17872</rolloverbonusdamageid>
		<rolloveruseagainstid>17873</rolloveruseagainstid>
		<rollovercounterwithid>17874</rollovercounterwithid>
		<rolloverupgradeatid>17875</rolloverupgradeatid>
		<buttonpos row="1" column="1"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.60</armor>
		<armor damagetype="Pierce" percentflag="1">0.55</armor>
		<armor damagetype="Crush" percentflag="1">0.80</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypePerseusCanStone</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeMythUnitNotTitan</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeFavoriteMythUnit</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>MythUnitInfantry</unittype>
		<unittype>MythUnit</unittype>
		<unittype>Military</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<flag>OrientUnitWithGround</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>DontRotateObstruction</flag>
		<flag>Tracked</flag>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Crush" value1="10"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="Damage" type="Hack" value1="15"></param>
			<param name="DamageBonus" type="MythUnit" value1="2"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="Hero" value1="0.50"></param>
		</action>
		<action name="Gore">
			<param name="MaximumRange" value1="0.9"></param>
			<param name="Rate" type="HumanSoldier" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="NoWorkOnStoneUnits"></param>
			<param name="NoWorkOnFrozenUnits"></param>
			<param name="Damage" type="Hack" value1="60"></param>
			<param name="Rate" type="HumanSoldier" value1="1.0"></param>
			<param name="DamageBonus" type="Hero" value1="0.50"></param>
			<param name="DamageBonus" type="MythUnit" value1="3"></param>
			<param name="Rate" type="LogicalTypeAbstractVillNotHero" value1="1.0"></param>
		</action>
	</unit>
	<unit id="" name="Apep">
		<dbid></dbid>
		<displaynameid>49715</displaynameid>
		<footprint>Footprint Animal Large</footprint>
		<icon>Special E Petosuchus Icon</icon>
		<initialhitpoints>300.0000</initialhitpoints>
		<maxhitpoints>300.0000</maxhitpoints>
		<los>22.0000</los>
		<portraiticon>Special E Petosuchus Icon 64</portraiticon>
		<obstructionradiusx>1.4900</obstructionradiusx>
		<obstructionradiusz>1.4900</obstructionradiusz>
		<soundvariant>Crush</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<rechargetime>12.0000</rechargetime>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>3.3000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>13.5000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>4</populationcount>
		<trainpoints>17.0000</trainpoints>
		<allowedage>2</allowedage>
		<cost resourcetype="Food">120.0000</cost>
		<cost resourcetype="Favor">18.0000</cost>
		<bountyfactor resourcetype="Favor">0.0000</bountyfactor>
		<rollovertextid>16467</rollovertextid>
		<rolloveruseagainstid>17407</rolloveruseagainstid>
		<rollovercounterwithid>17520</rollovercounterwithid>
		<rolloverupgradeatid>17501</rolloverupgradeatid>
		<buttonpos row="0" column="2"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.45</armor>
		<armor damagetype="Pierce" percentflag="1">0.60</armor>
		<armor damagetype="Crush" percentflag="1">0.80</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypePerseusCanStone</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeMythUnitNotTitan</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeFavoriteMythUnit</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Unit</unittype>
		<unittype>Military</unittype>
		<unittype>MythUnit</unittype>
		<unittype>MythUnitCavalry</unittype>
		<flag>OrientUnitWithGround</flag>
		<flag>TieToWaterSurface</flag>
		<flag>DontRotateObstruction</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>Tracked</flag>
		<flag>NavalUnit</flag>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Hack" value1="11.25"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="DamageBonus" type="MythUnit" value1="3"></param>
			<param name="Damage" type="Crush" value1="5"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="Hero" value1="0.50"></param>
		</action>
		<action name="WhirlwindAttack">
			<param name="MaximumRange" value1="1.0"></param>
			<param name="Rate" type="HumanSoldier" value1="1.0"></param>
			<param name="Damage" type="Hack" value1="20" value2="3" options="AttackEnemy"></param>
			<param name="DamageBonus" type="Hero" value1="0.50"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="Rate" type="MythUnit" value1="1.0"></param>
			<param name="Rate" type="AbstractSiegeWeapon" value1="1.0"></param>
			<param name="DamageBonus" type="MythUnit" value1="3"></param>
		</action>
	</unit>
	<unit id="" name="Bondi">
		<dbid></dbid>
		<displaynameid>49720</displaynameid>
		<footprint>Footprint Villager</footprint>
		<icon>Infantry G Hoplite icon</icon>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>115.0000</initialhitpoints>
		<maxhitpoints>115.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Infantry G Hoplite Icon 64</portraiticon>
		<obstructionradiusx>0.4900</obstructionradiusx>
		<obstructionradiusz>0.4900</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<formationcategory>Body</formationcategory>
		<maxvelocity>4.2000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>2</populationcount>
		<trainpoints>14.0000</trainpoints>
		<allowedage>2</allowedage>
		<cost resourcetype="Food">50.0000</cost>
		<cost resourcetype="Gold">40.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>16566</rollovertextid>
		<rolloveruseagainstid>17357</rolloveruseagainstid>
		<rollovercounterwithid>17475</rollovercounterwithid>
		<rolloverupgradeatid>17482</rolloverupgradeatid>
		<buttonpos row="0" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.35</armor>
		<armor damagetype="Pierce" percentflag="1">0.15</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeScreamsOnSpiderPull</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypeCanBeThrown</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeValidSpiderTarget</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeOdinRegenerates</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>AbstractInfantry</unittype>
		<unittype>HumanSoldier</unittype>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>DontRotateObstruction</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.3"></param>
			<param name="Damage" type="Hack" value1="8"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="Javelin Cavalry" value1="1.50"></param>
			<param name="DamageBonus" type="Javelin Cavalry Hero" value1="1.50"></param>
		</action>
		<action name="MoveByGroup">
			<param name="AckSound"></param>
		</action>
	</unit>
	<unit id="" name="Pirate Ship Norse">
		<dbid></dbid>
		<displaynameid>49728</displaynameid>
		<editornameid>49730</editornameid>
		<footprint>Oar Footprint</footprint>
		<icon>Scenario N Pirate Ship Icon 64</icon>
		<maxcontained>12</maxcontained>
		<initialhitpoints>300.0000</initialhitpoints>
		<maxhitpoints>300.0000</maxhitpoints>
		<los>24.0000</los>
		<portraiticon>Scenario N Pirate Ship Icon 64</portraiticon>
		<obstructionradiusx>0.9900</obstructionradiusx>
		<obstructionradiusz>0.9900</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<formationcategory>Ranged</formationcategory>
		<maxvelocity>4.8000</maxvelocity>
		<movementtype>water</movementtype>
		<turnrate>6.0000</turnrate>
		<projectileprotounit>Arrow Flaming</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<populationcount>2</populationcount>
		<buildpoints>50.0000</buildpoints>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>16591</rollovertextid>
		<rolloveruseagainstid>17386</rolloveruseagainstid>
		<rollovercounterwithid>17616</rollovercounterwithid>
		<rolloverupgradeatid>17601</rolloverupgradeatid>
		<buttonpos row="0" column="1"></buttonpos>
		<decay delay="2.0000" duration="0.0000"></decay>
		<armor damagetype="Hack" percentflag="1">0.50</armor>
		<armor damagetype="Pierce" percentflag="1">0.20</armor>
		<armor damagetype="Crush" percentflag="1">0.50</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeNavalMilitary</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeCanBeThrown</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeShipNotFishinghip</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Ship</unittype>
		<unittype>Transport</unittype>
		<unittype>Military</unittype>
		<flag>TieToWaterSurface</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontRotateObstruction</flag>
		<flag>AllowAutoGarrison</flag>
		<flag>ObscuredByUnits</flag>
		<flag>NoBloodOnDeath</flag>
		<flag>NavalUnit</flag>
		<flag>NoFadeOnDeath</flag>
		<flag>DecalStickToWaterSurface</flag>
		<flag>FadeOutDecalOnDeath</flag>
		<flag>Tracked</flag>
		<contain>LogicalTypeGarrisonOnBoats</contain>
		<contain>Pharaoh of Osiris</contain>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="16"></param>
			<param name="Damage" type="Pierce" value1="12"></param>
			<param name="Rate" type="All" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="TrackRating" value1="5.0"></param>
			<param name="Accuracy" value1="0.8"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.25"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.3"></param>
			<param name="AccuracyReductionFactor" value1="2.0"></param>
			<param name="AimBonus" value1="15.0"></param>
		</action>
	</unit>
	<unit id="" name="Hero Greek">
		<dbid></dbid>
		<displaynameid>49733</displaynameid>
		<footprint>Footprint Military</footprint>
		<icon>Hero G heracles</icon>
		<maxcontained>1</maxcontained>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>400.0000</initialhitpoints>
		<maxhitpoints>400.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Hero G Hercules Icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<birthreplacement>Hero Birth</birthreplacement>
		<deadreplacement>Hero Death</deadreplacement>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>4.3000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>3</populationcount>
		<trainpoints>23.0000</trainpoints>
		<buildlimit>1</buildlimit>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">350.0000</cost>
		<cost resourcetype="Favor">4.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>16600</rollovertextid>
		<rolloverbonusdamageid>17275</rolloverbonusdamageid>
		<rolloveruseagainstid>17353</rolloveruseagainstid>
		<rollovercounterwithid>17566</rollovercounterwithid>
		<rolloverupgradeatid>17584</rolloverupgradeatid>
		<buttonpos row="0" column="2"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.25</armor>
		<armor damagetype="Pierce" percentflag="1">0.40</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeGreekHeroes</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleHero</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>Hero</unittype>
		<flag>HideGarrisonFlag</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>ObscuredByUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>Tracked</flag>
		<contain external="1">Relic</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Hack" value1="10"></param>
			<param name="DamageBonus" type="MythUnit" value1="7"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="DamageBonus" type="SetAnimal" value1="3"></param>
		</action>
		<action name="PickUp">
			<param name="TypedRange" type="Relic" value1="1.0"></param>
		</action>
		<action name="DropOff">
			<param name="Rate" type="AbstractTemple" value1="1.0"></param>
			<param name="TypedRange" type="AbstractTemple" value1="1.0"></param>
		</action>
	</unit>